Monday, June 21, 2010

Weekend Passes ON SALE NOW!

Just a quick note. We now have the Weekend passes on sale Here.

Passes are $40 per person for a whole weekend of fun and destruction. I'll be posting a full event list real soon, along with how you can purchase individual event tickets if you can't attend the whole weekend.

Friday, April 2, 2010

Oh the Places You'll Go!

   I have a lot of questions about how to get to Springfield for the Weekend (a few that are like "where the hell is Springfield?"), so I thought I'd give you a quick run down on a few things. This should cover where to go, how to get there, and where to stay.

   On that last note, I will ask that people STRONGLY consider staying in the host hotel. There are a few advantages to this, most can mean more and better prizes! To be completely honest, the more people that stay in the hotel, the cheaper the ballroom is...the cheaper the ballroom, the more money we have to spend on YOU! There also is the fact that you will not have to drive many places if you stay there, but hey...the prizes are what really matters, right?

   So here is a truncated guide on how to get here. If you have any other questions, shoot me an e-mail at

Lamplighter Inn North
Rooms are $64.00 a must ask for the Warmachine Weekend block

2820 North Glenstone Avenue
Springfield, MO 65803-4744
(417) 869-3900


-Airlines here have direct flights to:
Atlanta, Chicago, Dallas, Denver, Los Angeles, Las Vegas, Memphis, Orlando, Tampa, Phoenix
-Within 10 minute drive to event site.
-Hotel might offer a pick-up service (I'll update everyone on this soon)

-Airlines here have direct flights to:
Atlanta, Denver, Orlando
-This is a new airport so introductory rates might be able to be found
-45 minute drive to event site

The hotel is right at I-44 and the Glenstone exit. Go Go Google Maps!

Tuesday, March 23, 2010

2010 Event Preview #1

   The ball is rolling on the Weekend's event with the announcement of the WARMACHINE Weekend 2010 Invitational (check this out), so with that covered I thought I would let a few things out of the bag.
   This year we will have more events than ever before. This means that there will be more prizes, more competition and more fun. This year the weekend will be held at hotel in Springfield and that will give us the opportunity to have gaming run from the time we open on Friday morning until the time we close on Sunday afternoon. This will also mean that we will have some fun late night events that challenge the players to not only stay awake, but also to stay alert.
   As a preview...One of the late night events, "Casterjackapalooza" as coined by Kris Johnson, will be the pinnacle of crazy combos. The event will consist of one army list that contains 3 Warcasters (sorry Hordes, maybe next year) and 3 Warjacks. Play continues until one side had lost all 3 casters. The twist to this event (and where the brain cramps start) is that all 3 casters and the jacks are part of ONE battlegroup. I know, I know...this is stupid, the things that people can come up with will be insane. Well...yeah. That's the point. Late night, slaphappy, oneupsmanship. Show us what you can come up with and WOW us with the ultimate combo. Now the exact rules for this event are still being tweaked, but we will have them posted soon enough.
   OK, that should get the creative juices flowing for now. I'll be posting more previews here as the year pulls us increasingly toward the "Weekend". If you have any questions please send them to me at don't forget to go sign up as fan of WARMACHINE Weekend on Facebook!

A big advance!

Well here we are again. Another year has started, but unlike other years I have an awesome crew of people help get the ball rolling for the year's WARMACHINE Weekend. Before I get started I want to give a thanks to the following people:

Dave Dankel
Eric Dietsch
Jason Flanzer
Kris Johnson
Matt O'Reilly
Josh Saulter
Tim Simpon
Zafar "Z" Tejani

These fine folks have help me with planning, sharing ideas, doing legwork, and more. I have had a bit of a rough patch with real life and these guys have help me keep some focus and work through it. They are awesome and I just wanted everyone else to know! On with the show!

Wednesday, November 4, 2009

Winner List!

Just thought I would put this out into the interwebs...
The list of winners for Warmachine Weekend 2009:

Friday's events:
750pt. Mixed Steamroller - Tyler Magnuson - Cryx (eDenny)
500pt. Mixed Steamroller - Dave Dankle - Menoth (Kreoss)
350pt. Mangled Metal/Tooth & Claw - Jason Flanzer - Trollblood (Grim)

Saturday's events:
1000pt. Mixed Steamroller - Matt Kotovsky - Circle (Kreuger/Baldur)
500pt. Warmachine Steamroller - Greg Blodgett - Menoth (Severius)
500pt. Hordes Steamroller - Josh Russell - Trollbloood (Grim)
350pt. Hardcore Mangled Metal/Tooth & Claw:
Overall/Most VPs- Tlyer Magnuson - Cryx (Denny)
Best Painted- Kris Johnson(EXPLOSIVO!) - Retribution
Fastest Kill- Jason Woolem (1:56)- Circle(Kaya)

Sunday's events:
750pt. Theme tournament - Matt O'Reilly - Menoth (eKreoss/Exemplar theme)
350pt. 1:1:1:1 - James Hooker - Trollblood (Madrak)

-And a quick note...
I just wanted to thank the players again. This year we had no problems whatsoever. I don't know if I have ever seen a group this large get along so well, and I really appreciate it. I know we gave out an award for best sportsman, but I also wanted to acknowledge some other the players that made that decision very hard:
-Tyler Magnuson: He was in the running for the Explosivo! award, and for good reason. He was not only an awesome player(winning a couple of events), but he was truly an awesome person to play as well. I had a number of reports on how much fun and laid back he was. Hopefully we will see him next year, he brought a lot of great things to the table.
-Stu Liming: Stu is just Stu. He is the life of the party and a blast to be around. I would be remiss if I didn't send a thanks out to him for always making the weekend a little more fun.
-Jason Flanzer: Another amazing player...Flanzer is a guy full of energy, ideas, he is always upbeat. There are a few people I would throw into an "Ambassador" role for the game, but he would be one of them. And he is a good sport as well...
-The Iron Agenda: I was shocked these guys didn't drive down in a black van, because they are the A-Team of the Iron Kingdoms. I'll let everyone else argue who will be BA, Hannibal, Face and Murdock...but these guys are awesome. Josh, Dave, Tim, and Flanzer should be commended...and if you don't listen to their podcast then its your loss. By far the best all around PP centric podcast out there.
-Last but not least to all the new players: There were quite a few newer players I saw grinding it out playing and having fun. Sometimes getting thrown into a match with veterans can be daunting, but they stuck it out and were good to go. Hopefully we will see them all next year dominating the scene.

Saturday, October 24, 2009


Here are the lucky winners from this years event. Pictured (left to right) are Brett Zeiler (Sportsman/Explosivo winner), Kris Johnson (sportin' the mohawk and letting his creations go the their new homes), Kurt Hindman (below, Weekend Champ) and Eric Dietsch(Best Painted award).

I'll be posting a full list of winners for each event and some info on next years Weekend real soon, so keep an eye out.

Monday, September 21, 2009

Weekend Championship System

Here is the system we will be using to determine the weekend champion. The system is pretty much unchanged except for a few minor points.

1. Total Tournament Points
2. Dropped Events
3. Total Victory Points
4. Tournaments Won
5. Head to Head record between the people tied

For the weekend events we will be using a 5/3/1 tournament point system. This means 5 Tournament Points for a win, 3 for a tie and 1 for a loss. This will make it easier to determine the final standings for the Weekend Champion. These points will be used to work out weekend champ only. The normal tournament point system will be used during the games (1 point for a win, 0 for a loss or tie).

The first tiebreaker will be the number of dropped events the player has. If a player has dropped from a number of events to maximize Tournament Points, then they will be penalized if tied with another player in total tournament points. (More on this below)

Victory Points will be tracked in all games for various things; they will be used as the next tiebreaker for the Champion award.

The next tiebreaker will be the actual Events won by the players. If someone has won 2 events they would rank higher than someone that only won one event.

The final tiebreaker will be actual head to head records between the players that are tied.

We will track records for the events and people are encouraged to play in as many events as possible. This being said, if people drop from an event that is unfinished to hop in another event to maximize champion points they will be penalized in two ways. One, someone who drops from an event will not be eligible for the free army drawing at the end of the round. Two, those players that drop will be penalized during the second tiebreaker for the championship points.

An example: Player A accumulates 100 Tournament points and plays in 6 events, but dropped early from one event to help get more points. Player B also has 100 points and played in 6 events, but did not drop from any. Player B would get the advantage and win the Championship.

I put a lot of thought in how to police the rounds and events to keep the points straight, but I went with this system. Yes if someone wants to try a run for the champ trophy, they can do it, but I wanted a way to penalize them for trying to break the system. I have no evidence anyone will try this or has tried it in the past, but I just wanted to nip it in the bud before we started.