Monday, September 21, 2009

Weekend Championship System

Here is the system we will be using to determine the weekend champion. The system is pretty much unchanged except for a few minor points.

1. Total Tournament Points
2. Dropped Events
3. Total Victory Points
4. Tournaments Won
5. Head to Head record between the people tied

For the weekend events we will be using a 5/3/1 tournament point system. This means 5 Tournament Points for a win, 3 for a tie and 1 for a loss. This will make it easier to determine the final standings for the Weekend Champion. These points will be used to work out weekend champ only. The normal tournament point system will be used during the games (1 point for a win, 0 for a loss or tie).

The first tiebreaker will be the number of dropped events the player has. If a player has dropped from a number of events to maximize Tournament Points, then they will be penalized if tied with another player in total tournament points. (More on this below)

Victory Points will be tracked in all games for various things; they will be used as the next tiebreaker for the Champion award.

The next tiebreaker will be the actual Events won by the players. If someone has won 2 events they would rank higher than someone that only won one event.

The final tiebreaker will be actual head to head records between the players that are tied.

We will track records for the events and people are encouraged to play in as many events as possible. This being said, if people drop from an event that is unfinished to hop in another event to maximize champion points they will be penalized in two ways. One, someone who drops from an event will not be eligible for the free army drawing at the end of the round. Two, those players that drop will be penalized during the second tiebreaker for the championship points.

An example: Player A accumulates 100 Tournament points and plays in 6 events, but dropped early from one event to help get more points. Player B also has 100 points and played in 6 events, but did not drop from any. Player B would get the advantage and win the Championship.

I put a lot of thought in how to police the rounds and events to keep the points straight, but I went with this system. Yes if someone wants to try a run for the champ trophy, they can do it, but I wanted a way to penalize them for trying to break the system. I have no evidence anyone will try this or has tried it in the past, but I just wanted to nip it in the bud before we started.


Wednesday, September 16, 2009

Specific Events Rules

We are one month away from the fun so I thought I'd give everyone a heads up on some of the special rules for the weekend.

Day 1 (Friday October 16th):
Pretty straight forward. 2 SR4 events and a Mangled Metal/ Tooth & Claw event. If anyone has any questions about these... let me know.

Day 2 (Saturday, October 17th):
Another normal day, only some slight tweaks. The 1000 point event will have the maximum time limit be 135 + 2d6 minutes. We have had the time limit be 2 hours for the last couple of years and it hasn't been an issue, so this should be no problem. The last event Saturday will be the 350pt Hardcore Mangled Metal/Tooth and Claw. This will be just like last year. The army MUST be painted and based. The turn time limit will be 3 minutes and the round length will be 40 minutes.

Day 3 (Sunday, October 18th):
Here is where things get fun...

First we have a Theme Tournament. This event will be judged quite different from a normal event. First the overall winner will be judged by having an army with a good theme (more on that in a moment), do well in the event (win games), and have a painted army.

This event will be 3 rounds only, during these rounds you get points in the following way:
Theme - 50 points possible
Winning – 30 points possible
Painting – 20 points possible

this gives a total of 100 points possible.

The theme will be judged by a group of people (Iron Agenda guys...I'm looking at you..:P), it will be judged on how well the army is built around any theme. ANY theme will be accepted, but armies that exemplify a fluff, fun, or creative list will be the best. For an example, an army built around a Knights Exemplar theme will do better than an Advance Deploy theme.

Playing games will also get points... 10 points for a win, 6 for a draw, 2 for a loss. With this you can get anywhere from 6 to 30 points for this section.

Players will also get to vote on the painting and themes for contribute to the scores for each of the categories.

Finally there is the painting, bring a nicely painted army for a possible 20 points.

Pretty simple.

The other event is the 1:1:1:1 tournament.
This event is a “kill the caster” event where you MUST bring 1 warcaster or warlock, 1 warjack or warbeast, 1 unit and 1 solo...and fit it all into 350 points.

A couple answers to common questions to this event:

Yes, you get any free model that comes with Goreshade CAN use the unit of Bane Thralls, the Old Witch get the Scrap Jack, lesser warlocks (solos) get their beast, etc.

Yes, you may use unit attachments as long as you can fit it in the points.

Tomorrow I will post the specifics on how to win the Weekend Championship.

Monday, September 14, 2009

Trophy Preview

We are about 1 month away and I wanted to throw a few sneak peek pics for the trophies that Kris is working on for this year. I have a ton of news for tomorrow and more updates coming soon.