Monday, September 21, 2009

Weekend Championship System

Here is the system we will be using to determine the weekend champion. The system is pretty much unchanged except for a few minor points.

1. Total Tournament Points
2. Dropped Events
3. Total Victory Points
4. Tournaments Won
5. Head to Head record between the people tied

For the weekend events we will be using a 5/3/1 tournament point system. This means 5 Tournament Points for a win, 3 for a tie and 1 for a loss. This will make it easier to determine the final standings for the Weekend Champion. These points will be used to work out weekend champ only. The normal tournament point system will be used during the games (1 point for a win, 0 for a loss or tie).

The first tiebreaker will be the number of dropped events the player has. If a player has dropped from a number of events to maximize Tournament Points, then they will be penalized if tied with another player in total tournament points. (More on this below)

Victory Points will be tracked in all games for various things; they will be used as the next tiebreaker for the Champion award.

The next tiebreaker will be the actual Events won by the players. If someone has won 2 events they would rank higher than someone that only won one event.

The final tiebreaker will be actual head to head records between the players that are tied.

We will track records for the events and people are encouraged to play in as many events as possible. This being said, if people drop from an event that is unfinished to hop in another event to maximize champion points they will be penalized in two ways. One, someone who drops from an event will not be eligible for the free army drawing at the end of the round. Two, those players that drop will be penalized during the second tiebreaker for the championship points.

An example: Player A accumulates 100 Tournament points and plays in 6 events, but dropped early from one event to help get more points. Player B also has 100 points and played in 6 events, but did not drop from any. Player B would get the advantage and win the Championship.

I put a lot of thought in how to police the rounds and events to keep the points straight, but I went with this system. Yes if someone wants to try a run for the champ trophy, they can do it, but I wanted a way to penalize them for trying to break the system. I have no evidence anyone will try this or has tried it in the past, but I just wanted to nip it in the bud before we started.


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